[1]朱 云,裴蕾丝,尚俊杰.游戏化与MOOC课程视频的整合途径研究——以《游戏化教学法》MOOC为例[J].远程教育杂志,2017,(06):095-103.[doi:10.15881/j.cnki.cn33-1304/g4.2017.06.011]
 Zhu Yun,Pei Leisi,Shang Junjie.The Integration Approach of Gamification and MOOC Videos: A Case Study on “Teaching by Gamification” MOOC[J].Distance Education Journal,2017,(06):095-103.[doi:10.15881/j.cnki.cn33-1304/g4.2017.06.011]
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游戏化与MOOC课程视频的整合途径研究——以《游戏化教学法》MOOC为例()
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《远程教育杂志》[ISSN:1006-6977/CN:61-1281/TN]

卷:
期数:
2017年06期
页码:
095-103
栏目:
深度阐述
出版日期:
2017-11-15

文章信息/Info

Title:
The Integration Approach of Gamification and MOOC Videos: A Case Study on “Teaching by Gamification” MOOC
作者:
朱 云; 裴蕾丝; 尚俊杰
1.上海戏剧学院 创意学院,上海 200040;2.北京教育科学研究院 基础教育科学研究所,北京 100101;3.北京大学 教育学院 学习科学实验室, 北京 100871
Author(s):
Zhu Yun; Pei Leisi; Shang Junjie
1.College of Creative Studies, Shanghai Theater Academy, Shanghai 200040; 2.Institute of Basic Education Science, Beijing Academy of Educational Sciences, Beijing 100101;3. Lab of Learning Science, Graduate School of Education, Peking University, Graduate School of Education, Beijing 100871
关键词:
MOOC慕课游戏化课程视频游戏化学习
Keywords:
MOOC Massive open online course Gamification MOOC videos Game-based learning
分类号:
G420
DOI:
10.15881/j.cnki.cn33-1304/g4.2017.06.011
文献标志码:
A
摘要:
2012年以来,MOOC发展如火如荼,但也因其有效参与度低、高辍学率等问题屡遭质疑,如何提升MOOC学习中的学习动机成了重要的研究问题。与此同时,近几年游戏化在全球开始风靡,通过游戏化与MOOC的有效整合来提升MOOC学习体验也逐渐受到了研究者的关注。为此,在现有游戏化设计框架的基础上,提出了一种游戏化与MOOC课程视频整合的途径,并以《游戏化教学法》MOOC为例,实践并验证了该整合途径对提升学习者学习动机的有效性,并对当前游戏化与MOOC整合和未来发展进行了思考。
Abstract:
Although MOOCs have been sweeping across the whole world since 2012, the high drop-out rate during course learning has been disputed severely, which leads to high attention to motivation issue in MOOCs. Meanwhile, an increasing number of business solutions have achieved huge success by applying gamification, which owns magic potential to motivate people. After analyzing the current development of MOOCs and gamification, this paper provided an integration approach of gamification and MOOC videos, and certificated its effectiveness by applying it in Teaching by Gamification MOOC.

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备注/Memo

备注/Memo:
基金项目:本文系教育部在线教育研究中心在线教育研究基金(全通教育)重点课题“基于学习分析的MOOC教学设计原则研究”(编号:2016ZD101)的研究成果。
更新日期/Last Update: 2017-11-16