[1]蔡 苏,王沛文,杨 阳,等.增强现实(AR)技术的教育应用综述[J].远程教育杂志,2016,(05):027-40.[doi:10.15881/j.cnki.cn33-1304/g4.2016.05.003]
 Cai Su,Wang Peiwen,Yang Yang,et al.Review on Augmented Reality in Education[J].Distance Education Journal,2016,(05):027-40.[doi:10.15881/j.cnki.cn33-1304/g4.2016.05.003]
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增强现实(AR)技术的教育应用综述()
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《远程教育杂志》[ISSN:1006-6977/CN:61-1281/TN]

卷:
期数:
2016年05期
页码:
027-40
栏目:
理论前沿
出版日期:
2016-09-13

文章信息/Info

Title:
Review on Augmented Reality in Education
作者:
蔡 苏; 王沛文; 杨 阳; 刘恩睿
1.北京师范大学 未来教育高精尖创新中心; 2.北京师范大学 教育学部 教育技术学院,北京 100875
Author(s):
Cai Su; Wang Peiwen; Yang Yang; Liu Enrui
1. Beijing Advanced Innovation Center For Future Education, Beijing Normal University, Beijing 100875; 2.School of Educational Technology, Faculty of Education, Beijing Normal University, Beijing 100875
关键词:
增强现实AR虚拟现实VR学习环境非正式学习游戏化学习
Keywords:
Augmented reality AR Virtual reality VR Learning environment Informal learning Game-based learning
分类号:
G434
DOI:
10.15881/j.cnki.cn33-1304/g4.2016.05.003
文献标志码:
A
摘要:
增强现实(AR)是虚拟现实(VR)技术的延伸。基于增强现实的交互手段,给教育者提供了新的方式来表达学习对象,也用最贴近自然的交互方式为学习者搭建一个自主探索的空间。增强现实具有五方面的特性,它在教育中的应用潜力主要体现在:(1)抽象的学习内容可视化、形象化;(2)支持泛在环境下的情境式学习;(3)提升学习者的存在感、直觉和专注度;(4)使用自然方式交互学习对象;(5)传统学习与新型学习相结合。增强现实教育应用涵盖课堂学习(学科分类)和课外非正式学习,目前在国内外的教育中已经有了不少实践,并初步形成了基于角色扮演、基于位置和基于任务的三类增强现实学习环境教学方式。当然,增强现实技术教育应用还面临着一些挑战和机遇。
Abstract:
Augmented Reality (AR) is an extend of Virtual Reality. The presentation of AR, which is based on real world scenes and enhanced by virtual data, provides a more intuitive and natural way to teach and interact with information, and creates a powerful space for exploration. The features of AR, as well as the potential in education are: (1) visualizing abstract learning content; (2) supporting contextual learning in ubiquitous environment; (3) enhancing learners’ immersion, intuition and concentration; (4) interacting learning objects in a natural way; (5) combining traditional and new learning style. There are many case studies of AR application from discipline classification and informal learning, in which the instructional approaches can be classified into three major categories: role-based, locations-based and tasks-based. Of course, the application of AR technology in education is facing a number of challenges and opportunities.

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备注/Memo

备注/Memo:
基金项目:本文受北京市教育科学“十三五”规划青年专项课题“增强现实游戏在自闭症儿童生活技能习得的应用及影响研究”(编号:CCHA16120)资助。
更新日期/Last Update: 2016-09-14