[1]苏仰娜.创客学习视域下的移动学习游戏探索——基于STEM理念的教育游戏积件[J].远程教育杂志,2017,(05):105-112.[doi:10.15881/j.cnki.cn33-1304/g4.2017.05.010]
 Su Yangna.Exploration of Mobile Learning Games from the Perspective of Maker Learning:Educational Game Integrable Ware based on STEM Idea[J].Distance Education Journal,2017,(05):105-112.[doi:10.15881/j.cnki.cn33-1304/g4.2017.05.010]
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创客学习视域下的移动学习游戏探索——基于STEM理念的教育游戏积件()
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《远程教育杂志》[ISSN:1006-6977/CN:61-1281/TN]

卷:
期数:
2017年05期
页码:
105-112
栏目:
学术视点
出版日期:
2017-09-20

文章信息/Info

Title:
Exploration of Mobile Learning Games from the Perspective of Maker Learning:Educational Game Integrable Ware based on STEM Idea
作者:
苏仰娜
韩山师范学院 教育科学学院,广东潮州 521041
Author(s):
Su Yangna
College of Education Science, Hanshan Normal University, Chaozhou Guangdong 521041
关键词:
创客学习游戏化学习移动学习STEM理念积件互联网+
Keywords:
Maker learning Game-based learning Mobile learning STEM idea Integrable ware Internet+
分类号:
G420
DOI:
10.15881/j.cnki.cn33-1304/g4.2017.05.010
文献标志码:
A
摘要:
移动互联时代的学习包涵着游戏、动手、体验、讨论等元素,社交的泛在化使学习者更喜欢交互式、体验式的学习模式。创客学习所强调的“创意、DIY、动手动脑与挑战性”等理念与游戏化移动学习的本质内涵是一致的。基于STEM理念而设计移动学习游戏积件,突出“游戏化、DIY实践、跨学科、通用共享”等特点,可由学生发挥自己创意,利用现成积件库中的资源或自定义素材,自主组装生成移动化、跨学科的学习游戏。将创客学习、游戏化学习、移动学习与STEM理念进行有机契合,为学习者提供一个动手操作、自由探索与发展的创客空间,以培养具有探究能力、创新意识、批判性思维、信息技术能力、竞争力相结合的综合性人才。
Abstract:
Learning in the mobile Internet era involves elements such as games, hands-on, experience and discussion,the ubiquitous of social interaction makes learners more interested in interactive and experiential learning patterns.The concepts of creativity, DIY, hands-on and thinking, challenging, which are emphasized in maker learning, are consistent with the essence of gaming mobile learning. Based on the idea of STEM, we design the integrable ware of mobile learning games, which highlight the characteristics of "game, DIY practice, cross disciplinary, common sharing" and so on. Students can develop their own creative ideas, and use the resources in the ready-made integrable ware library or custom materials to assemble and produce mobile and interdisciplinary learning games. Combination the idea of creative learning, game learning, mobile learning and STEM concept,it will provide learners with a hands-on, free exploration and development of creative space,so as to cultivate the comprehensive talents which integrated of inquiry, innovative consciousness, critical thinking, information technology and competitiveness abilities.

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备注/Memo

备注/Memo:
基金项目:本文系教育部人文社会科学研究规划青年基金课题“移动学习教学游戏积件的设计与开发研究”(项目编号:13YJC880056)的研究成果。
更新日期/Last Update: 2017-09-21